티스토리 뷰
Table of Contents
- glAccum - operate on the accumulation buffer
- glActiveTextureARB - select active texture unit
- glAlphaFunc - specify the alpha test function
- glAreTexturesResident - determine if textures are loaded in texture memory
- glArrayElement - render a vertex using the specified vertex array element
- glBegin - delimit the vertices of a primitive or a group of like primitives
- glBindTexture - bind a named texture to a texturing target
- glBitmap - draw a bitmap
- glBlendColor - set the blend color
- glBlendEquation - set the blend equation
- glBlendFunc - specify pixel arithmetic
- glCallList - execute a display list
- glCallLists - execute a list of display lists
- glClear - clear buffers to preset values
- glClearAccum - specify clear values for the accumulation buffer
- glClearColor - specify clear values for the color buffers
- glClearDepth - specify the clear value for the depth buffer
- glClearIndex - specify the clear value for the color index buffers
- glClearStencil - specify the clear value for the stencil buffer
- glClientActiveTextureARB - select active texture unit
- glClipPlane - specify a plane against which all geometry is clipped
- glColor - set the current color
- glColorMask - enable and disable writing of frame buffer color components
- glColorMaterial - cause a material color to track the current color
- glColorPointer - define an array of colors
- glColorSubTable - respecify a portion of a color table
- glColorTable - define a color lookup table
- glColorTableParameter - set color lookup table parameters
- glConvolutionFilter1D - define a one-dimensional convolution filter
- glConvolutionFilter2D - define a two-dimensional convolution filter
- glConvolutionParameter - set convolution parameters
- glCopyColorSubTable - respecify a portion of a color table
- glCopyColorTable - copy pixels into a color table
- glCopyConvolutionFilter1D - copy pixels into a one-dimensional convolution filter
- glCopyConvolutionFilter2D - copy pixels into a two-dimensional convolution filter
- glCopyPixels - copy pixels in the frame buffer
- glCopyTexImage1D - copy pixels into a 1D texture image
- glCopyTexImage2D - copy pixels into a 2D texture image
- glCopyTexSubImage1D - copy a one-dimensional texture subimage
- glCopyTexSubImage2D - copy a two-dimensional texture subimage
- glCopyTexSubImage3D - copy a three-dimensional texture subimage
- glCullFace - specify whether front- or back-facing facets can be culled
- glDeleteLists - delete a contiguous group of display lists
- glDeleteTextures - delete named textures
- glDepthFunc - specify the value used for depth buffer comparisons
- glDepthMask - enable or disable writing into the depth buffer
- glDepthRange - specify mapping of depth values from normalized device coordinates to window coordinates
- glDrawArrays - render primitives from array data
- glDrawBuffer - specify which color buffers are to be drawn into
- glDrawElements - render primitives from array data
- glDrawPixels - write a block of pixels to the frame buffer
- glDrawRangeElements - render primitives from array data
- glEdgeFlag - flag edges as either boundary or nonboundary
- glEdgeFlagPointer - define an array of edge flags
- glEnable - enable or disable server-side GL capabilities
- glEnableClientState - enable or disable client-side capability
- glEvalCoord - evaluate enabled one-dimensional and two-dimensional maps
- glEvalMesh - compute a one- or two-dimensional grid of points or lines
- glEvalPoint - generate and evaluate a single point in a mesh
- glFeedbackBuffer - controls feedback mode
- glFinish - block until all GL execution is complete
- glFlush - force execution of GL commands in finite time
- glFog - specify fog parameters
- glFrontFace - define front- and back-facing polygons
- glFrustum - multiply the current matrix by a perspective matrix
- glGenLists - generate a contiguous set of empty display lists
- glGenTextures - generate texture names
- glGet - return the value or values of a selected parameter
- glGetClipPlane - return the coefficients of the specified clipping plane
- glGetColorTable - retrieve contents of a color lookup table
- glGetColorTableParameter - get color lookup table parameters
- glGetConvolutionFilter - get current 1D or 2D convolution filter kernel
- glGetConvolutionParameter - get convolution parameters
- glGetError - return error information
- glGetHistogram - get histogram table
- glGetHistogramParameter - get histogram parameters
- glGetLight - return light source parameter values
- glGetMap - return evaluator parameters
- glGetMaterial - return material parameters
- glGetMinmax - get minimum and maximum pixel values
- glGetMinmaxParameter - get minmax parameters
- glGetPixelMap - return the specified pixel map
- glGetPointerv - return the address of the specified pointer
- glGetPolygonStipple - return the polygon stipple pattern
- glGetSeparableFilter - get separable convolution filter kernel images
- glGetString - return a string describing the current GL connection
- glGetTexEnv - return texture environment parameters
- glGetTexGen - return texture coordinate generation parameters
- glGetTexImage - return a texture image
- glGetTexLevelParameter - return texture parameter values for a specific level of detail
- glGetTexParameter - return texture parameter values
- glHint - specify implementation-specific hints
- glHistogram - define histogram table
- glIndex - set the current color index
- glIndexMask - control the writing of individual bits in the color index buffers
- glIndexPointer - define an array of color indexes
- glInitNames - initialize the name stack
- glInterleavedArrays - simultaneously specify and enable several interleaved arrays
- glIsEnabled - test whether a capability is enabled
- glIsList - determine if a name corresponds to a display-list
- glIsTexture - determine if a name corresponds to a texture
- glLight - set light source parameters
- glLightModel - set the lighting model parameters
- glLineStipple - specify the line stipple pattern
- glLineWidth - specify the width of rasterized lines
- glListBase - set the display-list base for glCallLists
- glLoadIdentity - replace the current matrix with the identity matrix
- glLoadMatrix - replace the current matrix with the specified matrix
- glLoadName - load a name onto the name stack
- glLogicOp - specify a logical pixel operation for color index rendering
- glMap1 - define a one-dimensional evaluator
- glMap2 - define a two-dimensional evaluator
- glMapGrid - define a one- or two-dimensional mesh
- glMaterial - specify material parameters for the lighting model
- glMatrixMode - specify which matrix is the current matrix
- glMinmax - define minmax table
- glMultMatrix - multiply the current matrix with the specified matrix
- glMultiTexCoordARB - set the current texture coordinates
- glNewList - create or replace a display list
- glNormal - set the current normal vector
- glNormalPointer - define an array of normals
- glOrtho - multiply the current matrix with an orthographic matrix
- glPassThrough - place a marker in the feedback buffer
- glPixelMap - set up pixel transfer maps
- glPixelStore - set pixel storage modes
- glPixelTransfer - set pixel transfer modes
- glPixelZoom - specify the pixel zoom factors
- glPointSize - specify the diameter of rasterized points
- glPolygonMode - select a polygon rasterization mode
- glPolygonOffset - set the scale and units used to calculate depth values
- glPolygonStipple - set the polygon stippling pattern
- glPrioritizeTextures - set texture residence priority
- glPushAttrib - push and pop the server attribute stack
- glPushClientAttrib - push and pop the client attribute stack
- glPushMatrix - push and pop the current matrix stack
- glPushName - push and pop the name stack
- glRasterPos - specify the raster position for pixel operations
- glReadBuffer - select a color buffer source for pixels
- glReadPixels - read a block of pixels from the frame buffer
- glRect - draw a rectangle
- glRenderMode - set rasterization mode
- glResetHistogram - reset histogram table entries to zero
- glResetMinmax - reset minmax table entries to initial values
- glRotate - multiply the current matrix by a rotation matrix
- glScale - multiply the current matrix by a general scaling matrix
- glScissor - define the scissor box
- glSelectBuffer - establish a buffer for selection mode values
- glSeparableFilter2D - define a separable two-dimensional convolution filter
- glShadeModel - select flat or smooth shading
- glStencilFunc - set function and reference value for stencil testing
- glStencilMask - control the writing of individual bits in the stencil planes
- glStencilOp - set stencil test actions
- glTexCoord - set the current texture coordinates
- glTexCoordPointer - define an array of texture coordinates
- glTexEnv - set texture environment parameters
- glTexGen - control the generation of texture coordinates
- glTexImage1D - specify a one-dimensional texture image
- glTexImage2D - specify a two-dimensional texture image
- glTexImage3D - specify a three-dimensional texture image
- glTexParameter - set texture parameters
- glTexSubImage1D - specify a one-dimensional texture subimage
- glTexSubImage2D - specify a two-dimensional texture subimage
- glTexSubImage3D - specify a three-dimensional texture subimage
- glTranslate - multiply the current matrix by a translation matrix
- glVertex - specify a vertex
- glVertexPointer - define an array of vertex data
- glViewport - set the viewport
'Development' 카테고리의 다른 글
[Android] AndroidSystem 날짜 및 시간설정의 자동,수동설정여부 (0) | 2011.08.05 |
---|---|
[Android] Android System 정보가져오기 (0) | 2011.08.04 |
[CSS] !important style우선순위 결정 (2) | 2011.07.01 |
[Android] getIdentifier() 를 이용한 이미지 적용 (0) | 2011.06.07 |
[MySQL] CAST (문자 <-> 숫자 형변환) (0) | 2011.05.23 |
댓글
최근에 올라온 글
글 보관함
- Total
- Today
- Yesterday