[OpenGL] 자주쓰는 함수목록
Table of Contents glAccum - operate on the accumulation buffer glActiveTextureARB - select active texture unit glAlphaFunc - specify the alpha test function glAreTexturesResident - determine if textures are loaded in texture memory glArrayElement - render a vertex using the specified vertex array element glBegin - delimit the vertices of a primitive or a group of like primitives glBindTexture - ..
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2011. 7. 26. 10:56
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